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Unlocking Multiplayer Magic: An Introduction to Photon Unity Networking (PUN)

In this episode, we explore the documentation for Photon Unity Networking (PUN), a powerful real-time networking library for Unity developers. We'll break down key components and features, including the Photon cloud service for hosted and load-balanced servers, the Photon Server SDK for custom server solutions, and the PhotonView component for synchronizing game objects across clients.
The episode also covers essential networking concepts such as matchmaking, lobbies, custom events, and interest groups, along with various networking protocols. We’ll walk through examples and best practices for utilizing PUN’s classes, enums, and methods to build efficient and scalable multiplayer Unity games. Tune in to level up your real-time multiplayer game development!

Видео Unlocking Multiplayer Magic: An Introduction to Photon Unity Networking (PUN) канала Akshay Kadam
Яндекс.Метрика

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