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Improved some Tiles & AI of Magnus | NES Hack Final Fantasy in Another Time | D Classes Bonus Part 1

Change video quality to 720p to avoid blurriness.

There was too much of the same gray in the tiles in the Floating Temple, so much so that it was difficult to distinguish the pillars that you can't walk on from the floor tiles you can walk on. The pillars now appear lighter, and the overall palettes of the Floating Temple have been revised.

As for the AI of Magnus, the chances of him attacking versus using a spell/ability are now closer to 50/50, whereas he used to use mostly spells and abilities. I consider this new combination of sorcery and swordplay to be an improvement, and some of the punishing melee attacks he's able to dish out can be seen in this rematch with him. Ultimately, we still come out on top though. One more thing I might tweak is turn down the damage on the HOLY spell just a bit. I still want it to be powerful of course, but I need to figure out if I want it to deal the extremely high amount of damage it currently is.

Also please excuse the accidental healing of the wrong party members at times including targeting the wrong character with CUR4, it's what I get for playing when I'm tired.

Видео Improved some Tiles & AI of Magnus | NES Hack Final Fantasy in Another Time | D Classes Bonus Part 1 канала Wiznaibus
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