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Optimizing Performance and Energy Efficiency with the Power-Saving Plugin for Godot

This session focuses on the Power-Saving Godot Plugin by Ashe Foltin (Co-Founder and Creative Director of Bold Beetle Games), developed to optimize your game’s energy efficiency in a pragmatic and time-efficient way—without compromising the player experience. In fact, these optimizations can even enhance the player experience by improving battery life, making them a benefit for developers.

After a brief introduction to the Power-Saving Godot Plugin by Ashe, Chris Vogel Co-founder of Green Wave Games will open the floor for discussion and questions with Ashe, diving deeper into the technical aspects, benefits, and practical implementation of the plugin.

Ashe Foltin is the Co-Founder and Creative Director of Bold Beetle Games, currently working on the Physics-Platformer Dung Slinger. They started working on Games at 13 years old, creating Mods and unreleased Games of various sizes. The game that led them to found a studio started as a student project, got nominated at the German Developer Awards and received state funding. As a game developer of the next generation, they have an active interest in making the Games Industry sustainable, because if they don’t care nobody else will.

Chris Vogel is the Co-founder of Green Wave Games, a studio that draws on investigative and solution journalism to craft narrative game experiences that matter. Before finding their calling in game creation & science communication, they founded a clean tech start-up and worked in sustainability projects in Taiwan, China, France, India, Tanzania, Morocco and Spain. Passionate about open source, they are actively involved as one of the community organizers of Godot User Group Berlin.

Видео Optimizing Performance and Energy Efficiency with the Power-Saving Plugin for Godot канала Sustainable Games Alliance
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