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WorldGen V1.1 — Dense Grass System for Infinite Procedural Terrain (UE5)

Runtime infinite terrain for Unreal Engine 5 — now with dense GPU-instanced grass that follows the player at runtime. V1.1 adds a dedicated grass system built on a radius-based world-snapped scatter grid, identical in behaviour to Landscape Grass Output but fully procedural and streaming. No loading screens, no baking, no pre-built heightmaps. Drop one actor into your level, assign a material, hit Play.

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🌍 GET WORLDGEN
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► Get it on FAB: https://www.fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: https://www.patreon.com/posts/157050099
► Free Playable Demo: https://www.patreon.com/posts/156846235
► Documentation: https://www.patreon.com/posts/156885289
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⏱ TIMESTAMPS
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0:00 - Intro
0:30 - What's new in V1.1?
1:00 - Grass System Overview
2:00 - WorldGenGrassAsset — per-asset settings walkthrough
3:30 - Grass Radius & Resolution — density control
4:30 - Biome Picker — grass only where it belongs
5:15 - Slope Sink Depth — no floating blades
5:45 - Per-entry Foliage Collision
6:15 - Enable/Disable toggles — fast iteration
6:45 - Performance guide
7:30 - How to Get It / Patreon
8:30 - Roadmap
9:30 - Outro

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🚀 WHAT'S INCLUDED
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✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Layered noise stack — Perlin, OpenSimplex2, Cellular, Ridged Multi, Domain Warp
✔ Continental masking — mountains only appear where land is
✔ Biome blending — blend weights baked into vertex colors (Grass / Rock / Snow / Beach / Underwater)
✔ Foliage system — HISM scatter on thread pool, driven by BiomeFoliageAsset data assets
✔ Dense grass system — ISM ground cover on radius-based world-snapped grid (NEW in V1.1)
✔ Per-asset grass radius, resolution, density, slope, collision control (NEW in V1.1)
✔ Slope Sink Depth — auto-corrects floating blades on slopes (NEW in V1.1)
✔ Per-entry foliage collision toggle (NEW in V1.1)
✔ Water plane with configurable update interval
✔ Seamless chunk normals — no visible tile seams
✔ Full C++ source included
✔ Verified on UE 5.4, 5.5, 5.6, 5.7

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🎮 SUPPORT & COMMUNITY
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► Patreon (project files, early access): https://www.patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: https://www.youtube.com/codelikeme

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#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #UnrealEngine5 #TerrainGeneration #CppPlugin #WorldGen #ProceduralGrass

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