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WorldGen V1.1 — Dense Grass System for Infinite Procedural Terrain (UE5)
Runtime infinite terrain for Unreal Engine 5 — now with dense GPU-instanced grass that follows the player at runtime. V1.1 adds a dedicated grass system built on a radius-based world-snapped scatter grid, identical in behaviour to Landscape Grass Output but fully procedural and streaming. No loading screens, no baking, no pre-built heightmaps. Drop one actor into your level, assign a material, hit Play.
────────────────────────────────────────
🌍 GET WORLDGEN
────────────────────────────────────────
► Get it on FAB: https://www.fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: https://www.patreon.com/posts/157050099
► Free Playable Demo: https://www.patreon.com/posts/156846235
► Documentation: https://www.patreon.com/posts/156885289
────────────────────────────────────────
⏱ TIMESTAMPS
────────────────────────────────────────
0:00 - Intro
0:30 - What's new in V1.1?
1:00 - Grass System Overview
2:00 - WorldGenGrassAsset — per-asset settings walkthrough
3:30 - Grass Radius & Resolution — density control
4:30 - Biome Picker — grass only where it belongs
5:15 - Slope Sink Depth — no floating blades
5:45 - Per-entry Foliage Collision
6:15 - Enable/Disable toggles — fast iteration
6:45 - Performance guide
7:30 - How to Get It / Patreon
8:30 - Roadmap
9:30 - Outro
────────────────────────────────────────
🚀 WHAT'S INCLUDED
────────────────────────────────────────
✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Layered noise stack — Perlin, OpenSimplex2, Cellular, Ridged Multi, Domain Warp
✔ Continental masking — mountains only appear where land is
✔ Biome blending — blend weights baked into vertex colors (Grass / Rock / Snow / Beach / Underwater)
✔ Foliage system — HISM scatter on thread pool, driven by BiomeFoliageAsset data assets
✔ Dense grass system — ISM ground cover on radius-based world-snapped grid (NEW in V1.1)
✔ Per-asset grass radius, resolution, density, slope, collision control (NEW in V1.1)
✔ Slope Sink Depth — auto-corrects floating blades on slopes (NEW in V1.1)
✔ Per-entry foliage collision toggle (NEW in V1.1)
✔ Water plane with configurable update interval
✔ Seamless chunk normals — no visible tile seams
✔ Full C++ source included
✔ Verified on UE 5.4, 5.5, 5.6, 5.7
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): https://www.patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: https://www.youtube.com/codelikeme
────────────────────────────────────────
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #UnrealEngine5 #TerrainGeneration #CppPlugin #WorldGen #ProceduralGrass
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
https://www.patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content: https://www.facebook.com/gamedevelopersclub/
Follow me on twitter: https://twitter.com/CodeLikeMe2
Follow me on reddit: https://www.reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
Видео WorldGen V1.1 — Dense Grass System for Infinite Procedural Terrain (UE5) канала CodeLikeMe
────────────────────────────────────────
🌍 GET WORLDGEN
────────────────────────────────────────
► Get it on FAB: https://www.fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: https://www.patreon.com/posts/157050099
► Free Playable Demo: https://www.patreon.com/posts/156846235
► Documentation: https://www.patreon.com/posts/156885289
────────────────────────────────────────
⏱ TIMESTAMPS
────────────────────────────────────────
0:00 - Intro
0:30 - What's new in V1.1?
1:00 - Grass System Overview
2:00 - WorldGenGrassAsset — per-asset settings walkthrough
3:30 - Grass Radius & Resolution — density control
4:30 - Biome Picker — grass only where it belongs
5:15 - Slope Sink Depth — no floating blades
5:45 - Per-entry Foliage Collision
6:15 - Enable/Disable toggles — fast iteration
6:45 - Performance guide
7:30 - How to Get It / Patreon
8:30 - Roadmap
9:30 - Outro
────────────────────────────────────────
🚀 WHAT'S INCLUDED
────────────────────────────────────────
✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Layered noise stack — Perlin, OpenSimplex2, Cellular, Ridged Multi, Domain Warp
✔ Continental masking — mountains only appear where land is
✔ Biome blending — blend weights baked into vertex colors (Grass / Rock / Snow / Beach / Underwater)
✔ Foliage system — HISM scatter on thread pool, driven by BiomeFoliageAsset data assets
✔ Dense grass system — ISM ground cover on radius-based world-snapped grid (NEW in V1.1)
✔ Per-asset grass radius, resolution, density, slope, collision control (NEW in V1.1)
✔ Slope Sink Depth — auto-corrects floating blades on slopes (NEW in V1.1)
✔ Per-entry foliage collision toggle (NEW in V1.1)
✔ Water plane with configurable update interval
✔ Seamless chunk normals — no visible tile seams
✔ Full C++ source included
✔ Verified on UE 5.4, 5.5, 5.6, 5.7
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): https://www.patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: https://www.youtube.com/codelikeme
────────────────────────────────────────
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #UnrealEngine5 #TerrainGeneration #CppPlugin #WorldGen #ProceduralGrass
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
https://www.patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content: https://www.facebook.com/gamedevelopersclub/
Follow me on twitter: https://twitter.com/CodeLikeMe2
Follow me on reddit: https://www.reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
Видео WorldGen V1.1 — Dense Grass System for Infinite Procedural Terrain (UE5) канала CodeLikeMe
UnrealEngine UE5 GameDev ProceduralGeneration IndieDev OpenWorld WorldGen ProceduralGrass TerrainGeneration CppPlugin UE5Plugin ProceduralTerrain OpenWorldGame RuntimeTerrain GrassSystem ProceduralFoliage ChunkStreaming InfiniteWorld BiomeBlending FoliageSystem UE5Tutorial GameDevTips IndieGame ProcGen CodeLikeMe codelikeme ue5 procedural world generation infinite procedural generation
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1 мая 2026 г. 12:02:42
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