Загрузка...

Battlefield 6 DLSS 4.5 – Better Image Quality?

This week I’m testing Battlefield 6 with DLSS 4 vs DLSS 4.5, comparing image quality and performance across a range of settings including Overkill and Ultra.

In the video I switch between different DLSS modes, across model 4 and 4.5, running image comparisons to see how much visual difference there really is between the newer AI models; while looking at performance differences on my Laptop with a 5070Ti.

Info on DLSS 4.5:
🔗 https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res/
🔗 https://www.digitalfoundry.net/news/2026/01/nvidia-hands-on-at-ces-dlss-4-5-path-traced-pragmata

DLSS 4.5 replacing Ray Reconstruction?
🔗 https://www.tomshardware.com/pc-components/gpus/dlss-ray-reconstruction-might-be-living-on-borrowed-time-dlss-4-5-can-reconstruct-ray-traced-reflections-almost-perfectly-without-any-denoisers

Frame Generation and Multi-Frame Generation:
🔗 https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/

Information on floating point:
🔗 https://medium.com/@StackGpu/fp8-bf16-and-int8-how-low-precision-formats-are-revolutionizing-deep-learning-throughput-e6c1f3adabc2

What is Ray Tracing?:
🔗 https://en.wikipedia.org/wiki/Ray_tracing_(graphics)

What is Path Tracing?:
🔗 https://en.wikipedia.org/wiki/Path_tracing

What is Global Illumination?:
🔗 https://en.wikipedia.org/wiki/Global_illumination

What is Ambient Occlusion?:
🔗 https://en.wikipedia.org/wiki/Ambient_occlusion

#Battlefield6 #DLSS45 #DLSS4 #PCGaming #GraphicsTech

Видео Battlefield 6 DLSS 4.5 – Better Image Quality? канала 314Reactor
Яндекс.Метрика
Все заметки Новая заметка Страницу в заметки
Страницу в закладки Мои закладки
На информационно-развлекательном портале SALDA.WS применяются cookie-файлы. Нажимая кнопку Принять, вы подтверждаете свое согласие на их использование.
О CookiesНапомнить позжеПринять