Загрузка...

Should you use Assets to make a game prototype in Unity?

Using premade assets can help you get your idea from your head into Unity. But is it an asset flip? Or just a quicker way to iterate over your idea? In this video I will show you what is the difference between making a game from scratch vs using asset - and how much you can do in 1 day of work.

Learn more about C# & Game Dev in Unity in my video courses at:
https://courses.sunnyvalleystudio.com/

Voxel Engine Tutotial:
https://youtu.be/leBl6q21-0I?si=z8LhSo4lnBydGLj9

----- Assets used: (assets on sale changes each week)

Dungeon Architect - https://assetstore.unity.com/packages/tools/utilities/dungeon-architect-53895?aid=1011luq6W
POLYGON Dungeons by Synthy - https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677?aid=1011luq6W
Animal Controller (Malbers Character Controller) - https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011luq6W

----- Get in touch:

𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
https://discord.gg/RQEtYHz

𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
https://www.patreon.com/sunnyvalleystudio

----- Chapters:
00:00 From Scratch vs Using Assets
00:20 Assets used
0:39 You SHOULD use assets for prototypes
01:30 Creating dungeon crawler game prototype using assets
02:51 Tradeoffs of using premade assets
04:09 What I made in 1 day of work

#unity3d #gamedev

Видео Should you use Assets to make a game prototype in Unity? канала Sunny Valley Studio
Яндекс.Метрика
Все заметки Новая заметка Страницу в заметки
Страницу в закладки Мои закладки
На информационно-развлекательном портале SALDA.WS применяются cookie-файлы. Нажимая кнопку Принять, вы подтверждаете свое согласие на их использование.
О CookiesНапомнить позжеПринять