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Enterprise Computing: How human behaviour are influenced by Interactive Media (11EC-01)
How human behaviour are influenced by Interactive Media:
1. Interactive media can influence how people learn, communicate, and participate in digital environments.
It allows users to interact with systems, receive feedback, and make choices, which can change behaviour and create new opportunities for participation.
2. Sandbox gaming encourages exploration, creativity, and problem-solving.
In sandbox games such as Minecraft, players can freely build structures, explore worlds, and experiment with ideas.
For people with disabilities, these environments can provide safe spaces to practise social interaction, creativity, and collaboration without physical barriers.
3. Sandbox gaming also supports accessibility and inclusive participation.
Features such as adjustable controls, voice chat, and collaborative gameplay allow players with mobility or communication difficulties to participate in shared digital worlds and work with others to complete tasks.
4. Social media strongly influences communication and social behaviour.
Platforms such as Instagram, TikTok, or online forums allow users to share ideas, comment, and connect with communities around the world.
For people with disabilities, social media can reduce isolation by allowing them to communicate, join support groups, and participate in discussions that may be difficult in physical environments.
5. Assistive technologies improve accessibility on social media platforms.
Features such as screen readers, captions, voice-to-text tools, and alternative text for images help users with visual, hearing, or physical disabilities to access information and communicate with others.
6. Digital Creative Commons platforms encourage collaboration and content sharing.
Creative Commons licences allow people to share music, images, videos, and learning resources legally, which promotes creativity and knowledge sharing.
7. Creative Commons resources support inclusive participation in digital creativity.
For example, a student with limited mobility may use Creative Commons images or audio to design a digital project, animation, or website, allowing them to express ideas and participate in creative activities.
8. Overall, interactive media can positively influence behaviour by encouraging creativity, collaboration, and inclusion.
Through sandbox gaming, social media, and digital Creative Commons platforms, people with disabilities are given opportunities to explore digital environments, communicate with others, and actively participate in society.
Видео Enterprise Computing: How human behaviour are influenced by Interactive Media (11EC-01) канала Roger THOMPSON
1. Interactive media can influence how people learn, communicate, and participate in digital environments.
It allows users to interact with systems, receive feedback, and make choices, which can change behaviour and create new opportunities for participation.
2. Sandbox gaming encourages exploration, creativity, and problem-solving.
In sandbox games such as Minecraft, players can freely build structures, explore worlds, and experiment with ideas.
For people with disabilities, these environments can provide safe spaces to practise social interaction, creativity, and collaboration without physical barriers.
3. Sandbox gaming also supports accessibility and inclusive participation.
Features such as adjustable controls, voice chat, and collaborative gameplay allow players with mobility or communication difficulties to participate in shared digital worlds and work with others to complete tasks.
4. Social media strongly influences communication and social behaviour.
Platforms such as Instagram, TikTok, or online forums allow users to share ideas, comment, and connect with communities around the world.
For people with disabilities, social media can reduce isolation by allowing them to communicate, join support groups, and participate in discussions that may be difficult in physical environments.
5. Assistive technologies improve accessibility on social media platforms.
Features such as screen readers, captions, voice-to-text tools, and alternative text for images help users with visual, hearing, or physical disabilities to access information and communicate with others.
6. Digital Creative Commons platforms encourage collaboration and content sharing.
Creative Commons licences allow people to share music, images, videos, and learning resources legally, which promotes creativity and knowledge sharing.
7. Creative Commons resources support inclusive participation in digital creativity.
For example, a student with limited mobility may use Creative Commons images or audio to design a digital project, animation, or website, allowing them to express ideas and participate in creative activities.
8. Overall, interactive media can positively influence behaviour by encouraging creativity, collaboration, and inclusion.
Through sandbox gaming, social media, and digital Creative Commons platforms, people with disabilities are given opportunities to explore digital environments, communicate with others, and actively participate in society.
Видео Enterprise Computing: How human behaviour are influenced by Interactive Media (11EC-01) канала Roger THOMPSON
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7 марта 2026 г. 12:05:31
00:03:39
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