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Advanced Hand Tracking & Lighting Fast Interaction Setup | Meta’s huge v62 Update

Hi XR Developers! In this quick video we are going to look at the new improvements that version 62 of Meta’s XR SDK brought to our hand tracking and the interaction SDK. We are going to look at Multimodal, Wide Motion Mode, or WMM for short, and Cap-sense. Furthermore, we will take a quick look at Meta’s new comprehensive interaction sample and how to set up interactions in seconds!

Resources:
🔗 Discover the benefits of new hand tracking capabilities available in SDK v62: https://developer.oculus.com/blog/hand-tracking-available-sdk-v62/
🔗 Multimodal Documentation: https://developer.oculus.com/documentation/unity/unity-multimodal/
🔗 Wide Motion Mode Documentation: https://developer.oculus.com/documentation/unity/unity-wide-motion-mode/
🔗 Capsense Documentation: https://developer.oculus.com/documentation/unity/unity-capsense/

Other Videos:
📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK: https://www.youtube.com/watch?v=n6YZlp4yMwM&t
📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast: https://www.youtube.com/watch?v=I8_BYPruDMk&t
📹 How to use Lights & Shadows in Passthrough Mode: https://www.youtube.com/watch?v=p8LYtvNxcf0&t
📹 Get Started with Meta Quest Development in Unity: https://www.youtube.com/watch?v=BU9LYKM2TDc&t
📹 Meta Quest Scene API: https://www.youtube.com/watch?v=b_1Xby35fSo&t
📹 Meta XR Simulator: https://www.youtube.com/watch?v=RRsxYtuO2iM&t

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Chapters:
0:00 Intro
0:43 Project Setup
1:22 Use Simultaneous Hands and Controllers (Multimodal)
3:53 Use Wide Motion Mode (WMM)
4:58 Use Capsense
6:22 Add interaction in 15 seconds!
7:22 Comprehensive Rig Example Scene
8:40 Outro

Видео Advanced Hand Tracking & Lighting Fast Interaction Setup | Meta’s huge v62 Update канала XR Dev Rob - XR AI Tutorials
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