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Meta Quest Scene API | Scene Understanding & Content Placement with OVR Scene Manager
Hi XR Developers! We covered many basics of the Meta Presence Platform on this channel already, however one very important feature that we haven’t really talked about it the Scene API! We looked at how to scan our room and use the scene models to create mixed reality experiences with the Mixed Reality Utility Kit or MRUK for short in a previous video. MRUK is a replacement for the OVR Scene Manager, which we will look at today. Even though we can use MRUK for most things, the OVR Scene Manager still gives us more flexibility and is more suitable for creating custom or advanced mixed reality applications!
Resources:
🔗 Meta Scene API Documentation: https://developer.oculus.com/documentation/unity/unity-scene-overview
🔗 Meta's GitHub Phanto Example: https://github.com/oculus-samples/Unity-Phanto
🔗 Diglett 3D Model on Sketchfab: https://sketchfab.com/3d-models/diglett-3068de91e6af4492bbf6c76a61df03c7
Other Videos:
📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK: https://www.youtube.com/watch?v=n6YZlp4yMwM&t
📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast: https://www.youtube.com/watch?v=I8_BYPruDMk&t
📹 How to use Lights & Shadows in Passthrough Mode: https://www.youtube.com/watch?v=p8LYtvNxcf0&t
📹 Get Started with Meta Quest Development in Unity: https://www.youtube.com/watch?v=BU9LYKM2TDc&t
📹 Meta Quest Passthrough API: https://www.youtube.com/watch?v=PmDPQe-mnnI&t
📹 Meta Quest Depth API and Occlusion Shaders: https://www.youtube.com/watch?v=PlGeQhae2zo&t
Join the Discord!
👾 https://discord.gg/v8fVjweUPB
Support the Channel:
🫂 Patreon: https://www.patreon.com/xrdevrob
🐦 Twitter: https://twitter.com/xrdevrob
Need professional XR & Multiplayer development for your project?
👨💻 Get in touch with us: https://bento.me/blackwhale
Chapters:
0:00 Intro
0:44 Project Setup
1:14 Scene Setup with OVR Scene Manager
1:55 Visualize Planes & Volumes (Surfaces & Furniture)
3:07 Make room mesh invisible & add colliders
4:14 Prefab Override to turn your room into a game level!
5:20 OVR Scene Anchor & OVR Semantic Classification (Easy Sample)
6:58 Simple Content Placement (Intermediate Sample)
8:50 Get Distance to nearest Wall (Advanced Sample)
12:28 Outro
Видео Meta Quest Scene API | Scene Understanding & Content Placement with OVR Scene Manager канала XR Dev Rob - XR AI Tutorials
Resources:
🔗 Meta Scene API Documentation: https://developer.oculus.com/documentation/unity/unity-scene-overview
🔗 Meta's GitHub Phanto Example: https://github.com/oculus-samples/Unity-Phanto
🔗 Diglett 3D Model on Sketchfab: https://sketchfab.com/3d-models/diglett-3068de91e6af4492bbf6c76a61df03c7
Other Videos:
📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK: https://www.youtube.com/watch?v=n6YZlp4yMwM&t
📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast: https://www.youtube.com/watch?v=I8_BYPruDMk&t
📹 How to use Lights & Shadows in Passthrough Mode: https://www.youtube.com/watch?v=p8LYtvNxcf0&t
📹 Get Started with Meta Quest Development in Unity: https://www.youtube.com/watch?v=BU9LYKM2TDc&t
📹 Meta Quest Passthrough API: https://www.youtube.com/watch?v=PmDPQe-mnnI&t
📹 Meta Quest Depth API and Occlusion Shaders: https://www.youtube.com/watch?v=PlGeQhae2zo&t
Join the Discord!
👾 https://discord.gg/v8fVjweUPB
Support the Channel:
🫂 Patreon: https://www.patreon.com/xrdevrob
🐦 Twitter: https://twitter.com/xrdevrob
Need professional XR & Multiplayer development for your project?
👨💻 Get in touch with us: https://bento.me/blackwhale
Chapters:
0:00 Intro
0:44 Project Setup
1:14 Scene Setup with OVR Scene Manager
1:55 Visualize Planes & Volumes (Surfaces & Furniture)
3:07 Make room mesh invisible & add colliders
4:14 Prefab Override to turn your room into a game level!
5:20 OVR Scene Anchor & OVR Semantic Classification (Easy Sample)
6:58 Simple Content Placement (Intermediate Sample)
8:50 Get Distance to nearest Wall (Advanced Sample)
12:28 Outro
Видео Meta Quest Scene API | Scene Understanding & Content Placement with OVR Scene Manager канала XR Dev Rob - XR AI Tutorials
unity unityxr xr unity tutorial unity tutorial 2023 unity tutorial 2024 hand pose detection meta meta quest 4 meta quest 3 meta quest scene api scene api scene understanding scene model scene capture room model room scan meta room model ovr scene ovr scene manager ovr anchors scene anchors anchor scene models scene data wall data surface data ovr scene anchor semantic classification meta quest scene understanding scene api unity
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3 февраля 2024 г. 20:00:36
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