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Retargeting MetaHuman Facial Mocap to Arkit Face Test
Issues:
- Amplified motion, Jittering are applied due to the photorealistic metahuman's small and delicate movements. In addition, other differences in facial features also have an impact.
➡ Can be modified via "modify curve"
- Limitations of Arkit's 52 targets(curves). Some expressions cannot be asymmetrical. Subtle facial expressions of metahumans not included in the 52 have disappeared.
- Unreal Engine crashes if the Anim Sequence Editor and Sequencer are launched simultaneously.
- The manual mapping process is cumbersome. A remapper function was introduced in version 5.7, and while related nodes exist, there is no related documents.
- To ultimately bake into ARKit controls, a backward structure must be built
** unreal 5.7
** reference - https://www.youtube.com/watch?v=4hX-NuO4xjU
** arkit model - https://klimov.gumroad.com/l/ikrQP
https://www.fab.com/listings/cb88681d-f0d3-4f6c-bfa6-ee38d2734f7f
Видео Retargeting MetaHuman Facial Mocap to Arkit Face Test канала more water
- Amplified motion, Jittering are applied due to the photorealistic metahuman's small and delicate movements. In addition, other differences in facial features also have an impact.
➡ Can be modified via "modify curve"
- Limitations of Arkit's 52 targets(curves). Some expressions cannot be asymmetrical. Subtle facial expressions of metahumans not included in the 52 have disappeared.
- Unreal Engine crashes if the Anim Sequence Editor and Sequencer are launched simultaneously.
- The manual mapping process is cumbersome. A remapper function was introduced in version 5.7, and while related nodes exist, there is no related documents.
- To ultimately bake into ARKit controls, a backward structure must be built
** unreal 5.7
** reference - https://www.youtube.com/watch?v=4hX-NuO4xjU
** arkit model - https://klimov.gumroad.com/l/ikrQP
https://www.fab.com/listings/cb88681d-f0d3-4f6c-bfa6-ee38d2734f7f
Видео Retargeting MetaHuman Facial Mocap to Arkit Face Test канала more water
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