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This AI Built My Race Track System in Unity

In this video I keep building our card-based racing game in Unity, this time creating a procedural race track generator with the help of AI. We go from a simple script to a full system with editable track points, smooth curves, side objects, curbs, mesh improvements, and a much more polished workflow.

If you want to follow along, check the links below for the project files and the tools I’m using.

Project files:
patreon.com/cw/EthanDev44

Tools and resources:
https://chatgpt.com/codex/
https://texturelib.com

Thanks for watching and supporting the series.

Keywords
unity, unity tutorial, unity ai, codex, procedural track generator, race track generator, procedural road, racing game, card racing game, game dev, gamedev, indie dev, unity procedural generation, bezier track, unity mesh generation, ai coding, ai game development, procedural racing track, unity devlog, racing game tutorial

Chapters
00:00 Intro
00:37 Project setup
01:20 First Codex prompt
02:40 First procedural track result
03:14 Fixing materials and UVs
03:53 Improving mesh generation
04:13 Adding height and extra settings
04:44 Smart subdivisions for curves
05:42 Better inspector and point editing
06:00 Side objects system
07:30 Adding curbs
08:05 Rules for curves and straights
08:55 Final fixes and polish
10:10 Final result and outro

Видео This AI Built My Race Track System in Unity канала Ethan Dev
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