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Hornet Dash in Unreal Engine | Hollow Knight: Silksong
In this video, we build the Dash mechanic of the Hornet character from Hollow Knight: Silksong step by step in Unreal Engine 5 using Blueprints. We combine the essential parts such as importing animations, animation transitions (state machine / transition), the dash logic, and visual effects (camera impact, sense of speed) to create a smooth and playable experience.
What you’ll learn:
• How to import and adjust animations
• The basics of animation transitions (Idle/Run → Dash)
• Setting up the Dash trigger (input + duration + cooldown)
• Configuring the Animation Blueprint state machine
• Adding visual effect touches and simple polish tips
Who is this for?
• Beginners in UE5 (focused on Blueprints)
• Anyone who wants to enhance 2D/3D action with a Dash mechanic
• Fans of Hollow Knight:Silksong / Hornet who want to try the mechanic in UE5
For Hornet models and animations:
https://www.patreon.com/posts/hornet-models-138839397?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
On this channel, I try to explain Unreal Engine 5 in the clearest way possible for anyone who wants to learn UE5 in its most useful form across different disciplines. I’m focused on logic, not memorization.
I prepare training videos on game development, interactive architectural visualization, simulation, and cinematic production.
Topics I regularly cover or will cover in the videos:
• Interactive systems with Blueprint (with C++ notes when needed)
• Lumen lighting and Nanite geometry; realistic scenes and optimization
• Timeline, Particle System, Control Rig, and Scene Editor for cinematic flow
•Architectural visualization and interior setups; scale–material–lighting balance
• Interactive prototypes and use cases in military/industrial simulations
While doing something, I explain it, then I explain the logic of why I did it on what I did, and then I show the implementation. If any step is unclear, please write it in the comments; I’ll respond as quickly as possible. I never want you to leave a video with question marks in your mind.
Subscribe; stay updated as new videos are released. 🔔
00:00 Preview/Intro
00:14 Hornet's Walk Animation
05:33 Dash Coding
07:48 Dash Animation
09:15 FOV Camera Effect
13:30 Dash Wind Effect
16:27 Final Result
#UnrealEngine5 #UE5 #Blueprint #GameDevelopment #hollowknight #hollowknightsilksong #hornet #dash #Simulation #Cinematics #VirtualProduction #gamemechanics
Видео Hornet Dash in Unreal Engine | Hollow Knight: Silksong канала UNREALISTONE
What you’ll learn:
• How to import and adjust animations
• The basics of animation transitions (Idle/Run → Dash)
• Setting up the Dash trigger (input + duration + cooldown)
• Configuring the Animation Blueprint state machine
• Adding visual effect touches and simple polish tips
Who is this for?
• Beginners in UE5 (focused on Blueprints)
• Anyone who wants to enhance 2D/3D action with a Dash mechanic
• Fans of Hollow Knight:Silksong / Hornet who want to try the mechanic in UE5
For Hornet models and animations:
https://www.patreon.com/posts/hornet-models-138839397?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
On this channel, I try to explain Unreal Engine 5 in the clearest way possible for anyone who wants to learn UE5 in its most useful form across different disciplines. I’m focused on logic, not memorization.
I prepare training videos on game development, interactive architectural visualization, simulation, and cinematic production.
Topics I regularly cover or will cover in the videos:
• Interactive systems with Blueprint (with C++ notes when needed)
• Lumen lighting and Nanite geometry; realistic scenes and optimization
• Timeline, Particle System, Control Rig, and Scene Editor for cinematic flow
•Architectural visualization and interior setups; scale–material–lighting balance
• Interactive prototypes and use cases in military/industrial simulations
While doing something, I explain it, then I explain the logic of why I did it on what I did, and then I show the implementation. If any step is unclear, please write it in the comments; I’ll respond as quickly as possible. I never want you to leave a video with question marks in your mind.
Subscribe; stay updated as new videos are released. 🔔
00:00 Preview/Intro
00:14 Hornet's Walk Animation
05:33 Dash Coding
07:48 Dash Animation
09:15 FOV Camera Effect
13:30 Dash Wind Effect
16:27 Final Result
#UnrealEngine5 #UE5 #Blueprint #GameDevelopment #hollowknight #hollowknightsilksong #hornet #dash #Simulation #Cinematics #VirtualProduction #gamemechanics
Видео Hornet Dash in Unreal Engine | Hollow Knight: Silksong канала UNREALISTONE
unreal unreal engine ue5 unreal engine tutorial game production game engine tutorial blueprint animation cinematic game game design gamedev game development blender blender modeling blender tutorial unreal engine blueprint unreal engine cinematic realistic animation realistic visualization design product design interactive interaction hollow knight hollow knight silksong hornet team cherry dash hornet dash Game animation hollow knight dash
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13 сентября 2025 г. 4:00:37
00:17:25
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