Jonathan Blow: How and Why
August 17th 2007:
The lecture is about how to minimize risk and maximize quality as an indie developer, while creating art instead of products; also, it goes pretty deeply into [Jon Blow's] views about what we could/should be doing as game designers.
Видео Jonathan Blow: How and Why канала rubbermuck
The lecture is about how to minimize risk and maximize quality as an indie developer, while creating art instead of products; also, it goes pretty deeply into [Jon Blow's] views about what we could/should be doing as game designers.
Видео Jonathan Blow: How and Why канала rubbermuck
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