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Meta OVR Hands | Pointer Data & Pinch Gesture for next generation interactions

Hi XR developers! In this video we are going to look at the OVR Hands. We will look at the hand pose to create pointers and learn how to use the hand pinch interaction to create unique interactions. Keep in mind that this is not a tutorial about the Interaction SDK! As always I prepared several use cases and sample codes for this tutorial, which you can get on my Patreon!

Resources:
🔗 Meta Hand Tracking Documentation: https://developer.oculus.com/documentation/unity/unity-handtracking/
🔗 Meta Release Notes: https://www.meta.com/help/quest/articles/whats-new/release-notes/
🔗 Meta XR SDKs Unity Asset Store: https://assetstore.unity.com/publishers/25353

Other Videos:
📹 Get started with visionOS development and Unity’s PolySpatial: https://www.youtube.com/watch?v=LYRJIewPiLU&t
📹 Create Believable Haptic Feedback with Meta’s Haptics Studio & Haptics SDK: https://www.youtube.com/watch?v=qr-k3swrLQE&t
📹 Meta Quest Controller Input & Animations: https://www.youtube.com/watch?v=yDplNn9HlS4&t
📹 Get Started with Meta Quest Development in Unity: https://www.youtube.com/watch?v=BU9LYKM2TDc&t

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👾 https://discord.gg/v8fVjweUPB

Support the Channel:
🫂 Patreon: https://www.patreon.com/xrdevrob
🐦 Twitter: https://twitter.com/xrdevrob

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Chapters:
0:00 Intro
0:47 Setup Meta XR SDK
1:20 Enable Hand Tracking inside Quest headset
1:40 Hand Setup in Unity Scene
3:13 Use Hand Physics
4:30 Use Hand Pointer Data & create Raycast
9:25 Use Hand Pinch interaction
12:20 Outro

Видео Meta OVR Hands | Pointer Data & Pinch Gesture for next generation interactions канала XR Dev Rob - XR AI Tutorials
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