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8.0 - Fixing Drag Controls & Regenerating Assets in a Godot Tower Defense Game

In this video, we jump back into our Tower Defense game—built from scratch using **Godot inside Jabali Studio**—and walk through a series of real-world fixes and improvements. From UI interaction bugs to tiny tower sprites, we show how easy it is to iterate quickly using both manual script edits and Bali’s AI assistance.

You’ll learn how to:

* Identify and fix a **drag interaction bug** by inspecting Godot scripts
* Modify control behavior by adjusting mouse-handling logic in the UI script
* Regenerate and resize assets (like the too-small Tamer Tower) using the asset tools
* Preview updated visuals and interactions instantly inside Jabali Studio
* Understand the Godot Scenes, Assets, and Scripts panels—and when to edit them directly
* Use Bali to summarize scene structure and suggest fixes when something feels off
* Make small but meaningful gameplay adjustments like rebalance checks for towers

By the end of this walkthrough, you’ll see how Jabali Studio supports a flexible workflow: AI help when you want it, full control when you need it, and instant previewing to validate every change. Perfect for creators refining their first Tower Defense project.

Видео 8.0 - Fixing Drag Controls & Regenerating Assets in a Godot Tower Defense Game канала Jabali AI
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