Загрузка...

🔴 Modeling Process: Polygonal Modeling, Key Shortcuts, Modeling Character, Props • Blender • (Pt. 2)

🆃🅸🅼🅴🆂🆃🅰🅼🅿🆂 🅱🅴🅻🅾🆆

00:00 - Blender 101: Announcements
05:52 - Popularity of Blender and C++ Courses
09:46 - Following Directions and Reacting to C#
11:34 - Polygon Theory and B-Mesh
13:26 - Polygon Modeling Basics in Blender
15:33 - Face Normals
17:20 - Vertex Normals
19:04 - Working with Vertex Normals in Blender
20:49 - Mesh Display in Blender
22:33 - Vertex Normals in Blender
24:21 - Hotkeys for Modeling
26:18 - Polygon Theory and Flipping Normals
28:04 - Polygon Components in Blender
29:59 - Normals in 3D Modeling
31:54 - Selecting Components in Blender
33:54 - Selection Keys and Tools in Blender
35:39 - Selection Tools in 3D Modeling
37:39 - Selecting Edge Loops and Edge Rings
39:51 - Converting Edges to Faces with Vertices
41:45 - Selection Methods in Blender
43:38 - Key Polygon Modeling Tools
45:29 - Extruding Components in Blender
47:15 - Extruding Geometry in Blender
49:11 - Inserting Edge Loops in Blender
50:55 - Inserting Detail with the "Control R" Tool
52:43 - Edge Slide Settings in 3D Modeling
54:33 - Splitting Vertices with the Rip Tool
56:26 - Separating Mesh Components with the P Key
58:12 - Merging Vertices with Alt+M
1:00:06 - Utilizing the 3D Cursor and Collapsing Edges
1:01:58 - Avoid Excess Detail in Modeling
1:03:39 - Key Tools for Modeling in Blender
1:05:29 - Extruding Multiple Faces at Once
1:07:19 - Creating Faces with Edges
1:09:16 - Navigating the Blender Interface and Shortcuts
1:11:13 - The Snap Menu for 3D Cursor Movement
1:13:02 - Hotkeys for 3D Modeling
1:14:50 - Proportional Modeling in Blender
1:16:34 - Proportional Editing in 3D View
1:18:00 - Proportional Editing Modes in Blender
1:20:21 - Proportional Modeling and Connected Edges
1:22:11 - Proportional Editing with the F6 Key
1:23:00 - Modifiers for Modeling
1:25:40 - The Mirror Modifier to Create Symmetry
1:27:26 - Mirror Modifier Basics
1:29:14 - Merging, Clipping, and Mirroring Vertices
1:31:03 - Catmull-Clark Subdivision Surfaces
1:32:00 - Importance of Modifier Order in Blender
1:34:44 - Working with the Solidify Modifier
1:36:29 - Adding Thickness to a Mesh
1:38:21 - Setting the Pivot Point in User Perspective View
1:40:00 - Positioning Lights in a CG Studio
1:42:05 - Modeling a Character in 3D Animation
1:43:00 - Setting Up the Scene for Modeling
1:45:40 - Modeling a Character from a Perfect Sphere
1:47:00 - Setting Up the Modeling Process
1:49:21 - Creating the Character's Polo Shirt
1:51:08 - Separating by Selection
1:53:14 - Duplicating Faces in Object Mode
1:54:52 - Creating the Collar of the Shirt
1:56:33 - Adding Surface to the Body of the Shirt
1:58:00 - Creating a Smooth Transition with Vertex Elevations
2:00:33 - Avoid Interpenetration with a Solidify Modifier
2:02:27 - Creating the Collar
2:04:00 - Changing the Pivot Point for Transformations
2:06:00 - Creating a Pop Collar Look
2:08:20 - Adding Thickness to the Shirt
2:10:23 - Adding a Roundness to the Collar
2:12:18 - Splitting the Collar and Tweaking the Shape
2:14:00 - Tweaking the Collar with Proportional Editing
2:16:05 - Leverage Clipping to Create a Split Operation
2:17:48 - Creating a Poloshirt Collar in Blender
2:19:34 - Utilizing Proportional Editing
2:21:27 - Adding a Button to the Collar
2:23:00 - Fixing a Mirroring Error with Clipping Mode
2:25:26 - Modeling a Shirt and Visor
2:27:09 - Creating a 1970s Headband
2:29:00 - Crafting a Hat in Blender
2:30:00 - Adding Realism to the Hat
2:32:00 - Shaping the Hat Bill
2:34:00 - Adding Thickness to a Character's Hat
2:36:30 - Creating a Cartoon Character's Eyes and Eyebrows
2:38:22 - Modeling the Eyes in 3D
2:40:00 - Creating the Eyes of a Character
2:42:00 - Creating the Eyebrows
2:44:00 - Mirroring with an Empty Object
2:46:00 - Creating the Perfect Eyebrows
2:48:00 - Defining a Mirror's Pivot with an Empty
2:49:49 - Modeling a Ball Character and a Golf Club
2:51:00 - Modeling a Golf Club and Set
2:53:00 - Creating a Hill, Backdrop, and Golf Ball

Our next focus for the project is the creation of our models. This session begins with a brief overview of polygonal modeling from a Blender perspective, discussing some of the more prominent tools available, as well as some key shortcuts and hotkeys to speed up your modeling process. We'll also be taking a look at some of the key modifiers you can use to take some of the extra work off your shoulders.

During this session, we'll be modeling our primary character, as well as any props and set pieces required for our animation. Time permitting, there may also be other examples as well, including extra props.

The next video in this Blender computer graphics course (Part 3 of 8) is: https://youtu.be/ojIbpzNGSVg

The full playlist to this Blender computer graphics course is available at: https://www.youtube.com/playlist?list=PLS9G7A6kaaHNH_JPWp_qeN8g2jrJTYdMX

Disclaimer: I don't own the rights to the content provided in this video. All credit to the respective owners.

This video was created by 3D Buzz and is now available to you for free.

Видео 🔴 Modeling Process: Polygonal Modeling, Key Shortcuts, Modeling Character, Props • Blender • (Pt. 2) канала Code Master
Яндекс.Метрика

На информационно-развлекательном портале SALDA.WS применяются cookie-файлы. Нажимая кнопку Принять, вы подтверждаете свое согласие на их использование.

Об использовании CookiesПринять