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Horror Game Dev | Slope Mask & Landscape Material Work| Stream 20

Encountered a bug with the LandscapeLayerBlend node that forced me to rethink my approach.

In this video, I work on the landscape material in Unreal Engine 5, but run into a bug with the LandscapeLayerBlend node. I decided to drop the option to manually paint onto the landscape and focus on implementing procedural slope masks.

0:00:00 Going Live
0:01:38 Recap & Stream Goals
0:10:10 Landscape Material & Troubleshooting
2:23:25 Slope Mask & Landscape Material Color Blending
3:10:24 Blending Colors Using the Normal Up Direction
3:19:26 Stream Conclusion

🔴 Watch me live:
Twitch | https://www.twitch.tv/everkindlestudio
YouTube | https://www.youtube.com/@UC5Mndh5f_ctmxLbFMmT7fmA

▶️ Previous devlogs playlist:
https://youtube.com/playlist?list=PLBFMgCDVn6NEHogFiLXi-L8Cu81foOUfP&si=sgE9fVMEGLPmGXx6

Tools I'm Using:
- Unreal Engine 5
- Blender
- Substance Designer & Painter
- Adobe Photoshop

#gamedev #indiedev #horrorgame #unrealengine #unrealengine5 #blender #adobesubstance3d #substancedesigner #substancepainter #proceduralgeneration #pcg #solodev

Видео Horror Game Dev | Slope Mask & Landscape Material Work| Stream 20 канала Everkindle Studio
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