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Object Pooling in Unity Example

Short video demonstrating my generic object pooling manager for Unity.
I designed it to work with prefabs and it's totally generic.
It uses the singleton pattern and will automatically spawn as part of a "Managers" node as soon as the first scene in your game loads.

You can call it from anywhere in your code to spawn a GameObject from any prefab.

This video shows it in action and I am including a link to a public GitHub repo where you can download it.

https://github.com/gbradburn/ObjectPool_Example

My Links:
My itch.io site: https://midniteoilsoftware.itch.io/
Twitter: https://twitter.com/SoftwareOil
Discord: https://discord.gg/Tx6avpC
https://www.facebook.com/groups/347087173378560

#unity3d #unity2d #unitydev #unitydeveloper #madewithunity #indiegamedev #indiegames #tutorial #objectpooling

Видео Object Pooling in Unity Example канала Midnite Oil Software LLC
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