Concepts & Setup | Cutscenes [1]
This tutorial kicks off the start of a "Coding Cutscenes" mini-series. We begin by discussing the concepts and logic of how a cutscene system should work, and then jump into coding the backbone of our system, as well as some scripts.
Here I am in other places:
Twitter: https://twitter.com/friendly_cosmo
Patreon: https://www.patreon.com/friendlycosmonaut
Artwork by "Buch" on opengameart: https://opengameart.org/users/buch
-King & Hooded Dude from "A Platformer in the Forest"
-Tiles & Trees from "The Field of Floating Islands"
Видео Concepts & Setup | Cutscenes [1] канала FriendlyCosmonaut
Here I am in other places:
Twitter: https://twitter.com/friendly_cosmo
Patreon: https://www.patreon.com/friendlycosmonaut
Artwork by "Buch" on opengameart: https://opengameart.org/users/buch
-King & Hooded Dude from "A Platformer in the Forest"
-Tiles & Trees from "The Field of Floating Islands"
Видео Concepts & Setup | Cutscenes [1] канала FriendlyCosmonaut
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